I see that several people today have come to my blog searching for an alternate link to a game called Escape Turquoise Room. Well, ok, here you go. Here are two links to the game. (Note, I tried both of these, and the links were good at the time I posted this. I’ll check back from time to time to be sure the links stay good.) This one is a blog entry that has a walkthrough in the comments. (Or, probably does, there often are hints and walkthroughs on the comments to the game entries this blog has. I didn’t peek, I want to try to solve it myself.) This one is a direct link to the game. I haven’t played it, yet. (So, at some point I’ll edit this to give my review, when I get the fancy to play the game. For now, I want to play 9Dragons.) But, here are the links for ya. Happy Day?
ETA: Ok, I’ve played it. First of all, take the note about the tape and WD40 seriously. Read books and notes, and posters on walls for clues. Examine everything, but put things back until you need the them. Consider, that if something is moving and keeping you from taking something you suspect you need that “it shouldn’t be moving” and tape it. (Keep clicking until you succeed.) Consider also, that running water isn’t the only way to clean things, for example, we steam clean carpets don’t we? Why not other things then? Wrenches are multi-purpose tools, don’t be afraid to use one to get what you want, even if it means breaking things. Lastly, this end game graphic should clue you in about something you might not have considered using (after a protective coating) to touch the door with, other than gloves, and protective footwear. (Which you also need.)
These two games were part of Jay is Games‘ Casual Gameplay Design Competition 4.
Some people think Decon is exactly like Boomshine. I say it isn’t. With Boomshine, you have to wait, and find the best spot to cause a long lasting chain reaction in order to clear the level. With Decon, you must consider how the various obstacles affect ball movement overall, and be able to sense the patterns in pathing to best predict the spot to set off your charge. There are inhibitors, repulsors, detainers, teleporters, and wormholes which alter the movement of the isotopes. The later levels can be pretty difficult, and if you fail to neutralize the required number of isotopes, the level resets and randomizes. (Each time you have to replay a level you get a different “map”.)
Factory balls is a puzzle game, in which you must make certain balls to specification using paint and other items. It’s really cute, some might say it is simple, but some of the puzzles in later levels require careful thought before you use a ball to attempt to make the required item. You have a limited number of balls, there are enough that you can make some mistakes, but not too many.
Here is a screenshot proving I won Decon. I took it while the CGDC was still going on. I’m still grumpy that Decon didn’t make it to the finals. Hmph!
Max Mesiria RPG Chapter One Alternate link
Max Mesiria RPG Chapter Two Alternate link
This is charming game, an old time RPG type by Snailsanimation. Chapter one can be a bit of a pain because you cannot save. (You can however rest at times inbetween killing sprees to level up.) Still I beat it, so can you. Have patience and take every quest offered you. With some experimentation you will find the best times to use your special skills, though conserving mana for later is often a good idea. Do level grind also. With the first chapter it will automatically advance you. Still, there is a strategy in learning when to use your various skills, and when to hold back. Explore every map fully, there are treasure chests to be found.
You can save in the second chapter, the glowing blue spirals are save/heal points. Check every barrel, (even ones with water in them) vase, or place that looks like loot could be hidden, even in people’s houses. Do take the time to level up. Buy armor upgrades, and healing items when you can. It is wise explore each map fully. Take every quest given to you, and be nice to people. Sometimes you have to “unlock” via certain events an item you need before you can find it, also. Talk to everyone you meet. The cookie for my saved game is long ago deleted, so I will have to play through the game a bit more to recall what strategies I used. I will update below later. If you are really stuck, you can find hints and spoilers in the comments here, here, or here. Please note, check these places in my entry first, (over ones suggested in comments) they are quite helpful, I found. I recommend them, over other places, in fact. The commentors answered the question I had about finding a key, quite nicely.
I will update this if/when any future chapters are released.
This is a flash game created to help capture interest for a book. So far, there are 2 “chapters” of the game released, with the second being longer than the first. They are escape the room type games, which I love. The plot so far is interesting, it has definitely hooked me. I want to know what is going on with the heroine!
Chapter One – Spoilered Walkthroughs
Chapter Two – Spoilered Walkthroughs Warning! You need to have the password given to you at the end of chapter one in order to play chapter two, so write it down.
ETA: Chapter Three is in the works, and close to being done. The author has a new job though, so he’s having to work on Chapter 3 during his spare time.
Here is a neat flashgame I found on Jay is Games a little while back, Beethoven’s Hair. It’s really neat, but it takes a little patience at some of the stop overs since if you don’t work to keep your cursor from wandering off you’ll miss some of the dialog. It’s a romantically semi-historical look at Beethoven, and his works. The ending drifts off into fanciful romance, but the rest is accurate as far as I know. Here is the main site, giving more facts on Beethoven’s life and works.
Note: I put the Art tag on this entry because the game uses famous paintings in it, as does the site that hosts the game. Go see for yourself. Also, the graphics work in it are quite nice, artistically done. It is interesting to see how Beethoven was portrayed in paintings throughout his life.
Here is a game someone on a message board pointed out. It *seems* easy enough at first. Just click to cause a chain reaction at the right time to “pop” the required number of dots, or more if you can. Boy, the final level though… 51/55 50/55 52/55 54/55… (You need 55 out of 60 for level 12) ARGH! I did finally beat it. One of the most frustrating things for me, was how the dots would randomly slow down, or speed up. You can’t accurately predict when they will do this, and it is *usually* when you don’t want it. That, and it’s also somewhat random when the dot’s ripple will deflate. The music and sound go very well together, and the game does hook you in. And just let me say “OMG, the colors are neat!” too. Let me also add, that until someone I know gets a score like the top scores displayed, I’ll continue to believe that at least half the top scorers are hackers. I just got 260 for a score, which isn’t my best, but it isn’t too bad either. Boomshine
The song in this flash by Melon is one of my favorite Beatles songs, “Come Together“. (It will endlessly loop if you let it, so will the other two.) Melon made 2 more flashes featuring Beatles songs, “Tomorrow Never Knows“, and “I Feel Fine“.
I think the idea behind Clown Staples’ “Windows Noises” is quite clever. Here is an updated take on The Buggles’ “Video Killed the Radio Star” by Estudios. “Internet Killed the Video Star“.
This is a very simple game, but it’s insidiously addictive. Falldown. (My most recent, rusty score is a paltry 53820…*hmph*) Defend your castle is mindless, but amusing. (It’s by XGen Studios, you can find it there, or at Albino Blackseep.) Drop is another mindless, but addictive game that I’m fond of, the music track is hypnotic.
ETA: Today October 22 2007, I got 70800 for a score on Falldown, that’s better!
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Ok, I freaked the Mr. out with this score on Defend Your Castle a while back. Yes, my wrist hurt after this session.